Shattered Might @ GDC 2016

This year’s GDC was a first for Helios. We have tried to attend each of the last several years, as the overlap between latest and greatest technologies in the gaming world and experiential technology is significant. But this year was a little bit different – it was the first time that we would be participating […]

Project Artemis: UE4 Multiplayer VR

Helios recently embarked on a short two week long internal project designed to get us acquainted with creating multi-player virtual reality applications in Unreal Engine 4. The HTC Vive was our VR hardware of choice since it’s room scale ready and includes motion controllers. With hardware in mind we decided we would cap the experience […]