Scaling UI for the HoloLens

We’ve had our HoloLens development kits for a few weeks now, and they’re great fun to work with. However, with great fun and new holographic paradigms, we get the responsibilities of new design and workflow challenges. An Incomplete Starting Point There’s a great post by AndrewC of Unity on how to set up your UI […]

Hall of Famous 3D Scan Experience

We wanted to create an experience for Super Bowl 50 that brought fans into the Hall of Fame. We decided to create a virtual sculpture of fans’ faces that they could take away as a picture. We knew we’d have to create a great picture while keeping the overall process quick and foolproof, balancing the […]

Unity Creative Code Workshop

Unity is known as a powerful tool for indie game developers. Here at Helios Interactive, we use it in many of our interactive games, applications and installations. I’ve found it to be a wonderful toolset for artistic expression and Creative Coding. I was inspired to hold an introductory workshop to Creative Coding in Unity by the […]

Portland VR Meetup

Portland has a new meet-up group centered around Virtual Reality. The group is co-founded by Kent Bye, host of the Voices of VR Podcast and Raven Zachary, an established community organizer and Mobile Advisor. Kent Bye kicked off the inaugural meetup and laid out some plans for the group. Zach Krausnick shared his VR game Noctica […]

INST-INT Conference 2014

​The INST-INT Conference is “A gathering  focused on the Art of Interactivity for objects, environments & experiences”. It’s put together by the same folks who run the excellent Eyeo Festival, with a more intimate crowd and a focus on interactivity, where the heart of Eyeo this year was data and visualization. It’s held at the stunning Walker […]