26 Jul

Scaling UI for the HoloLens

We’ve had our HoloLens development kits for a few weeks now, and they’re great fun to work with. However, with great fun and new holographic paradigms, we get the responsibilities of new design and workflow challenges.   An Incomplete Starting Point   There’s a great post by AndrewC of Unity on how to set up […]

04 Apr

Project Artemis: UE4 Multiplayer VR

Helios recently embarked on a short two week long internal project designed to get us acquainted with creating multi-player virtual reality applications in Unreal Engine 4. The HTC Vive was our VR hardware of choice since it’s room scale ready and includes motion controllers. With hardware in mind we decided we would cap the experience […]

01 Apr

Hall of Famous 3D Scan Experience

We wanted to create an experience for Super Bowl 50 that brought fans into the Hall of Fame. We decided to create a virtual sculpture of fans’ faces that they could take away as a picture. We knew we’d have to create a great picture while keeping the overall process quick and foolproof, balancing the […]

01 Apr

SXSW 2016: UE4 CompuTrainer Module

Helios was asked to build a Virtual Reality experience for SXSW 2016 which had a physical integration – a bicycle! While riding a physical bicycle and wearing an Oculus DK2 headset, the user pedaled a virtual bicycle down one of three paths set in an Austin, Texas like environment. The project had a short six […]

11 Mar

IBM Interconnect Visualizer

IBM originally asked Helios to create a digital interactive data visualization experience for IBM Insight 2015, an event held in October of 2015 at the Mandalay Bay Convention Center in Las Vegas, NV. Titled IBM Data Visualizer, the original experience was designed to display an impressive, stylized visualization of a collection of IBM’s marketing content […]

28 Sep

Focus Window Display

Josh Michaels, an organizer of the PDX Creative Coders, lined up an opportunity to fill some vacant storefronts with electronic art. We would have a few weeks to come up with an idea, build it, and install it for public use on Division St. in the Ford District, where it would stay up for a […]

26 Jul

Unity Creative Code Workshop

Unity is known as a powerful tool for indie game developers. Here at Helios Interactive, we use it in many of our interactive games, applications and installations. I’ve found it to be a wonderful toolset for artistic expression and Creative Coding. I was inspired to hold an introductory workshop to Creative Coding in Unity by the […]

01 Jul

Interactive Glove Prototype

Our Interactive Developer Corey Struzan is working on an interactive glove input device. Taking inspiration from a multitude of earlier glove-based peripherals he researched, he’s combined an Arduino and bend sensors with a comfortable glove to create a prototype glove input device for virtual interaction. The concept of a virtual reality glove is not a […]

26 Jun


Zach Lieberman closed the show at Eyeo Conference this year. At one point Zach had referenced Paul Klee’s Pedagogical Sketchbook, in which Klee describes the lives and attitudes of lines, and I can’t put it down. One line’s personality, “an active line on a walk, moving freely, without goal. A walk for a walk’s sake”. […]

12 Mar

Game Developers Conference 2015

The theme of the conference this year was mostly VR, with people showing off cool new input devices, VR websites, immersive cinematic experiences, and spiffy new HMDs. VR definitely isn’t going away this time around. Now I just need to figure out which room in my house gets the 360° run in place treadmill by […]