26 Jun

band-name.exe

  Why Bots?   Humans interact with each other via conversations. It is one of the earliest interfaces we learn, and is still the one most of us use most frequently. If a human required you to learn a new interface to communicate with them, you might find it pretentious and frustrating, but that is […]

30 Mar

SXSW 2017

Another SXSW has come and gone, and it was a time to say goodbye (and hello) to the movers and shakers of the preeminent music, film, and technology festival. Here’s a recap on the technological aspect through the eyes of your favorite technatics here at Helios. Something big was missing this year, and its name […]

08 Feb

INST-INT 2017

Going on a work trip to New Orleans usually means lamenting over all of the fun the city has to offer that you’re missing out on. Not so when you work for Helios Interactive and are asked to attend INSTINT 2017, a conference at which technology and art collide in powerful and innovative ways. As […]

21 Nov

Taking it to the MAX

Adobe’s annual conference to see What’s New and What’s Next for 2016 did not disappoint. Team Helios was among the 10,000 creative people attending this years event in sunny San Diego full of announcements, inspiration, software sneak peeks, sessions on Adobe workflows and lectures on creating with and for others. ​During the opening keynote, Adobe […]

09 Nov

World of Watson

The place, IBM World of Watson held in Las Vegas. The time, 2016, or rather, the not-too-far future  Watson and the field of machine learning represent a truly exciting and terrifying potential shift in the way industries will function, and a further domino effect of how we will all work and live. Machine learning doesn’t […]

26 Jul

Scaling UI for the HoloLens

We’ve had our HoloLens development kits for a few weeks now, and they’re great fun to work with. However, with great fun and new holographic paradigms, we get the responsibilities of new design and workflow challenges. An Incomplete Starting Point There’s a great post by AndrewC of Unity on how to set up your UI […]

08 Apr

Shattered Might @ GDC 2016

This year’s GDC was a first for Helios. We have tried to attend each of the last several years, as the overlap between latest and greatest technologies in the gaming world and experiential technology is significant. But this year was a little bit different – it was the first time that we would be participating […]

04 Apr

Project Artemis: UE4 Multiplayer VR

Helios recently embarked on a short two week long internal project designed to get us acquainted with creating multi-player virtual reality applications in Unreal Engine 4. The HTC Vive was our VR hardware of choice since it’s room scale ready and includes motion controllers. With hardware in mind we decided we would cap the experience […]

01 Apr

Hall of Famous 3D Scan Experience

We wanted to create an experience for Super Bowl 50 that brought fans into the Hall of Fame. We decided to create a virtual sculpture of fans’ faces that they could take away as a picture. We knew we’d have to create a great picture while keeping the overall process quick and foolproof, balancing the […]