Unity Creative Code Workshop

Unity is known as a powerful tool for indie game developers. Here at Helios Interactive, we use it in many of our interactive games, applications and installations. I’ve found it to be a wonderful toolset for artistic expression and Creative Coding. I was inspired to hold an introductory workshop to Creative Coding in Unity by the […]

VR In Events & Experiential

Unless you’ve been living under a rock for the last six months, you’ve probably heard SOMETHING about the coming Virtual Reality (VR) revolution. Between the OculusVR, Sony’s Morpheus, and Samsung’s ‘yet to be named’ entry into the market, there will very shortly be a huge number of VR devices in the public eye. Since it […]

Helios Interactive + Open Source

At Helios, we often leverage open source software to create our experiences. Open source software allows us to utilize existing codebases that are flexible, well documented, and thoroughly tested by the larger online community. But we wouldn’t be doing our part if we only consumed existing code, we like to give back too. Over the […]

Digital Playbook

Late last night I received George P. Johnson and partners’ Digital Playbook. At first glance, it seemed like it had missed a few key elements. This morning our exec team reviewed the playbook in depth at our weekly process meeting and it proved to be a more interesting document than I had initially thought. There are some […]

Intel Hackathon

Helios Interactive worked closely with BeMyApp and Intel to provide a conducive enviroment for it’s 24 hour hackathon in San Francisco. The goal of the Hackathon was to engage the development community with the Intel Perceptual Computing SDK and camera. The event hosted over 60 participants and produced more than 20 hacks using this new device. […]