INST-INT 2017

Going on a work trip to New Orleans usually means lamenting over all of the fun the city has to offer that you’re missing out on. Not so when you work for Helios Interactive and are asked to attend INSTINT 2017, a conference at which technology and art collide in powerful and innovative ways. As […]

Taking it to the MAX

Adobe’s annual conference to see What’s New and What’s Next for 2016 did not disappoint. Team Helios was among the 10,000 creative people attending this years event in sunny San Diego full of announcements, inspiration, software sneak peeks, sessions on Adobe workflows and lectures on creating with and for others. ​During the opening keynote, Adobe […]

World of Watson

The place, IBM World of Watson held in Las Vegas. The time, 2016, or rather, the not-too-far future  Watson and the field of machine learning represent a truly exciting and terrifying potential shift in the way industries will function, and a further domino effect of how we will all work and live. Machine learning doesn’t […]

Shattered Might @ GDC 2016

This year’s GDC was a first for Helios. We have tried to attend each of the last several years, as the overlap between latest and greatest technologies in the gaming world and experiential technology is significant. But this year was a little bit different – it was the first time that we would be participating […]

Project Artemis: UE4 Multiplayer VR

Helios recently embarked on a short two week long internal project designed to get us acquainted with creating multi-player virtual reality applications in Unreal Engine 4. The HTC Vive was our VR hardware of choice since it’s room scale ready and includes motion controllers. With hardware in mind we decided we would cap the experience […]

Hall of Famous 3D Scan Experience

We wanted to create an experience for Super Bowl 50 that brought fans into the Hall of Fame. We decided to create a virtual sculpture of fans’ faces that they could take away as a picture. We knew we’d have to create a great picture while keeping the overall process quick and foolproof, balancing the […]

SXSW 2016: UE4 CompuTrainer Module

Helios was asked to build a Virtual Reality experience for SXSW 2016 which had a physical integration – a bicycle! While riding a physical bicycle and wearing an Oculus DK2 headset, the user pedaled a virtual bicycle down one of three paths set in an Austin, Texas like environment. The project had a short six […]

IBM Interconnect Visualizer

IBM originally asked Helios to create a digital interactive data visualization experience for IBM Insight 2015, an event held in October of 2015 at the Mandalay Bay Convention Center in Las Vegas, NV. Titled IBM Data Visualizer, the original experience was designed to display an impressive, stylized visualization of a collection of IBM’s marketing content […]

A Day In The (Met)Life

What constitutes a day in the life of a Helios producer? Adventure! To say the position of a Helios producer can take you to new heights is an understatement. Literally. In order to bring Jets and Giants fans a brand new kind of experience at MetLife Stadium, we’re taking fans on a virtual reality journey […]

Unity Creative Code Workshop

Unity is known as a powerful tool for indie game developers. Here at Helios Interactive, we use it in many of our interactive games, applications and installations. I’ve found it to be a wonderful toolset for artistic expression and Creative Coding. I was inspired to hold an introductory workshop to Creative Coding in Unity by the […]